Thursday, September 6, 2012
Posted by Brendan McNulty at 4:57 AM
Thursday, August 2, 2012
Posted by Brendan McNulty at 4:28 AM
Tuesday, May 29, 2012
my sister who wrote a novel a few years back and had it published here and in the US. People kept on harassing her on how she did it and she created a pdf guide on how to write your novel. From this basis we've been creating a course that seems like it will be useful.
We've been following the lean startup methodology, to try and verify as many assumptions as possible before we build version 1 of the product. We're so lean in fact that in addition to my sister and i doing the product work, i have enlisted my wife to do the development (unfortunately my kids are still too small for customer service...)
We launch version 1 in June, watch this space for more updates
Posted by Brendan McNulty at 5:16 AM
Wednesday, November 30, 2011
Big Brother Africa is one of the larger “own productions” in the DStv product suite. It has a Facebook fan base of 650,000 people who are extremely committed about the show. Our brief was to add some interactivity through gaming to the show.
What we did was create a suite of Big Brother themed games (Bubble Popper, spot the difference, crossword, find word and quiz). We also created bespoke avatars and accessories that you could theme for the Big Brother experience.
The coolest part was the competition that we constructed around it; we had a tiered competition; the more points that were scored on each of the themed games the more beer and fast food that went into the house for the Saturday party. Players also got an opportunity to win cool Samsung prizes.
time on site increased by 40%
new players +20%
return visits +17%
Tuesday, November 9, 2010
I’ve been investigating the overlap between tv and games at the moment (more on the reasons behind that in the future). Nickolodeon and the BBC are doing some pretty interesting things. Mostly not to be monetised, but more as a supplementary service to their tv campaigns. For doctor who on the bbc they created four episodic games that correlated to the tv program. These were played over 2.4 million times.
This is cool, but to get an authentic second screen experience . I like the example of the million pound drop. The million pound drop is a new tv series from Channel 4. Essentially what it is is “who wants to be a millionaire” upside down; you start with a million pounds in cash, and get asked 8 questions, each time you have to guess and put a cash amount on a number that you think is the right answer. You can hedge your bets by putting it on numerous numbers, but every question that has a wrong answer has a trapdoor below it that your cash disappears in. this makes it more exciting for people watching because losing money is more tragic (and more entertaining) than winning it.
The gaming side is great because it taps into human behaviour around quiz shows. I always shout the answers at the tv, and this allows the same thing. You play along at the same time as the tv show, so you get to answer in real time. The presenter shares this during the show (i.e. They’d say you answered that as well as 50% of the playalong audience). If you at home keep more money than the person on tv you can play through till the end of questions (or until you lose). They’ve also partner with bet365 to offer betting games, which you can play to win money. This seems to really work with a maximum of 8.6% of the TV audience playing along.
Wednesday, October 6, 2010
I just finished a pretty great book called viral loop.
We all want our product to have a viral loop and not have to pay any acquisition costs for getting any new customers. I liked this because it was a history lesson about which elements worked best to grow a large audience naturally. The case studies include tupperware, hot-or-not, ebay and facebook. It went into the viral coefficient, the levers that you can control to make your product viral and which products are more viral. Recommended!
Saturday, May 8, 2010
i had to do a couple of presentations last week and i thought i'd do one of them in prezi
its a great presentation tool which uses a large screen instead of a slide and you bounce along through it. my learning curve was extremely steep (and actually too long) because; 1) i'm crap at powerpoint and 2) not creative with these kind of things it ended up pretty good though;